Rob Sassi

Stop Motion Animator, Illustrator, Painter, and Musician based in LA.

If you want work done, such as commissions, or you just wanna chat, feel free to shoot me an email at stop.rob.sassi@gmail.com or stay updated on new work with twitter @StopRobSassi.

DISCLAIMER (Copyright): None of the art on my blog can be used or reproduced without permission from me.
Showing posts with label process. Show all posts
Showing posts with label process. Show all posts

Wednesday, February 1, 2017

Swordsman Puppet (And Trying a New Process)

Hello wandering eyes, it's been a bit since I've posted. Today though, I am sharing a recent experiment I did over the past couple months in my free time.

I am finally getting settled in LA, and I decided it's been way too long since I've built anything. Currently, I am lacking any real space to build a stage and animate, but I am going to try to figure that out here soon. Besides that little barrier, let me introduce my initial sketch I had for this character.
 I guess the general idea, is that he is some sword of squire or page. Whenever I have the opportunity to build a small stage and animate, I was hoping to emulate a few fun RPG-estc animations. On top of all of that, I wanted to try a new process for building the armature.

Instead of coiling the aluminum wire, like I have in all my previous puppets, I am actually coiling a smaller wire around strands of wire that are bunched together. As you can see here, I have 4 bent wire here that I will adhesive together for the spine before I wrapped the wire around it. And as you can see below, I have the final product laid out.
 
 Very tedious stuff, but I anticipate that this will be stronger than my previous approach. The puppets I build have a certain lifespan. Whenever you bend aluminum, it already weakens. By the old coiling method I used, I was already weakening my armature before I used it. Hopefully, by bunching the wire together this way, it will improve the lifespan of the puppet. Below, I epoxied the end of the exposed wire to create a 'base' for the head.


Now I am pretty much doing the same thing with the wire for all of the legs and arms. Usually, I try to use long strands and bend those, as opposed to cutting a bunch of strands. This way, I am also creating more stability. Over and under, I wrapped the "torso" with the soon to be legs. I then epoxied that ball of strands.

 

Rinse and repeat the same concept for the arms
as well. And now I will use a smaller gauge wire for the hands.
 Now that I have the basic idea for the armature all composited, with tie-down feet, I will now be building out the shape with more strands of wire, aluminum foil, and sculpi! Above is a snapshot of my workstation before I dig into the task ahead.
 As you can see in the previous images, I used the wire to shape the armor for the swordsman, and then bulked out the hollow part with aluminum foil (so the puppet doesn't weigh so much).
 Since moving out here, I haven't been able to really use my sculpi in a fashionable time frame. Because of this, I had some sculpi that had dried out and it was very brittle. In the above image, you can see me rejuvenating it back to life with some baby oil! Cheap and effective!
 This part took some time because the nature of the beast when working with sculpi. I prepared a rough sculpt to get ready for baking.

 
Getting more detail work in...
 Below I am about the bake him!
 Getting a first coat of paint down after the successful bake.

Adding some detail with black acrylic... And below I have added a bit of cloth on the wire that is extended by his helm. I was hoping to get a little overlapping action by it!
And voilĂ ! After some time, I have my final product. I also compiled a sword out of Styrofoam that my roommate had lying around. It seems like the bending aspect of the puppet is working just how I intended so far, as well! Hopefully sooner than later, I can work on some animation tests with this guy. I feel like I learned a lot and even though I wish I performed certain tasks differently, I think I will be able to get a few nice simple animations out of this guy!
Thanks for tuning in! :)

Thursday, August 29, 2013

Trying a New Digital Painting Process Out!

So... I always see other illustrators and animators doing this paper-cut/digital hybrid for concept art, and I wanted to test out the waters since it seems to be a popular style.
I think it turned out well!
Here's a look into my process!

Started traditionally and brought that into a 9x9 inch canvas in Photoshop.
Blocked in color!
Added texture and shading!

I might try to do more art similar to this style... we'll see!

Saturday, October 13, 2012

Tuesday, September 11, 2012

Byrd VS Gravity (A Stop motion short by Rob Sassi)

Like I promised, here is my post dedicated to my second Byrd short, Byrd VS Gravity.

Initially, I had no reason/will to continue using Byrd as a character. I didn't want to get caught up in the whole "Tom and Jerry" scenario and around the time Byrd VS Worm got finished, I had invested a hefty amount of time into it, that I wanted something fresh.
It all occurred to me while chatting with my good friend, Trung Le, that I could make the stories about Byrd, and not about the relationship of Byrd VS Worm.
I decided overtime that I wanted to make a few episodes about Byrds' first few days walking the earth, which would all happen sequentially.
I will admit, at this point, I have a small series planned out (no more than 9-10 episodes), but being one person and trying to work on my portfolio to get a job, etc, I haven't planned on pursuing past the second short as a of now. It would be ideal to have more people work on it with me, or to pitch the idea to a company, but alas, time will tell.
At the time though, I had to find a nice way to blend the ending of Byrd VS Worm and begin Byrd VS Gravity. That's when I thought of doing a short where Byrd meets some crows, feeling they might be alike and that he could possibly fly.
I studied the way a crow's bone structure was, so I could make a puppet that had accurate joint movements.
 
And added feathers with hot glue, one by one...
Above is a scene I animated with three flying characters... probably one of the more challenging shots I had on the film.
A shot of the rig. I just used a bunch of tied of strands of armature wire.

I guess something worth mentioning, is the final scene before the credits where you 'think' Byrd is flying. I shot that on three plates, being the ground plane, Byrd and the background. I've never tried to animate a camera trick like that before, so it was a learning experience all together. The hardest part, was trying to move the camera in space, along with the objects, to try to convince you they were moving together.
Anymore questions are welcome below in the comment section...
But otherwise, here is the link to my film!